Jun 17, 2009, 06:38 PM // 18:38
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#1
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Pre-Searing Cadet
Join Date: Jun 2009
Guild: PNOY
Profession: A/E
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STYGIAN HM FULL WAVE GEM FARM with HEROES = STILL SOLO DROPS
Ive seen a lot of variations to farm stygian gems at DOA.
Solo traps, duo traps, raven blessing+hide behind NPC trick and
trap heroway but with a REDUCED DROP/GEM due to heroes sharing.
Well, for the sake of sharing something that may help, heres a simple trick
I do with my heroes to kill all of the stygian waves and GET ALL THEIR DROPS ALL FOR MYSELF
Also can be used to farm event items due to the sheer amount of mobs
Every full run will ensure 4-10 stygian gems, golds and random normal tomes (necro, ranger, derv etc).
With practice, you can completely wipe all waves in 6-9 mins.
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SKILLS:
Your skills:
OgQTc47g5xS0cSOKHkDr858rBA
Heroes skills:
Hero 1 (Ranger/Mesmer):
OgUSYZMPLBlQyR5gcEAanfN
Hero 2 (Ranger/Mesmer):
OgUTYnLj5ZJoESOKHkjAY78rBA
Hero 3 (Monk/Ranger):
OwITAHLj5B5kcUOE3lDDB68rBA
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EQUIPTMENTS
Staff with +15 energy
I use Mindclouder
or anything that wil give you 45-52 raw energy
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The Farm
1) Enter Stygian gate in Hardmode press alt and target the ADEPT OF WHISPERS to activate the quest.
N.B. You may have to wait for a passing patrol you may meet going to the NPC quest giver
This will activate the waves
After getting the quest, wait at this spot till the 1st wave have settled around the NPC
and run around the center block till you reach this place
Once there, DO NOT FORGET to FLAG YOUR HEROES on A SINGLE TIGHT SPOT (over each other so as to focus the traps effectiveness) while you remain a bit at their back
Heres how it looks like:
Begin laying your traps in this order
This has to be done simultaneously = You have to micro all your heroes
1) All Spirits EW QZ EoE WINNOWING
2) Serpents Quickness for the whole party
3) Echo traps for the first and second heroes
For the third and your traps, lay them as they are sequenced at the bar.
Lay as many as you can while Energizing Wind is up.
N.B. SIRITS have a 60 Minute RECHARGE time while TRAPS have a 90 SECOND gap till they expire.
It gives you 60 seconds to lay traps using your spirit skill recharge as timers and use the remaining 30 seconds to reflag hero and AGRO.
After you layed all your traps (roughly around 25-30 traps based on how fast you can do it - takes practice) unflag your heroes and flag them inside this GATE
The idea is to flag the away at the remaining 30 seconds you have to avoid them stealing all your drops and gems when you agro.
This is the right good spot when they can be safely flagged inside, where they wont agro any mobs passing and spawning and still be far enough not to take any of your drops.
After flagging your heroes, go back to your targets, get the nearest one and cast MARK OF PAIN to agro them plus add to the damage the traps will do. Run behind your spirits
N.B.Dont forget to use run skills both on yourself and your heroes to easily reach your destinations.
Hide behind your spirits, trust me, theyd be dead even before they reach you!
Wave 1 down.
In case you die, no worries, cast UA on your Monk/ranger hero, wait for a while till the next mobs settle, recall your heroes and rez yourself.
NOTE: FOCUS TRAPPING is used for WAVE 1 and 2 basically because they got no Stygian Fiend mixed in them. REPEAT THE SAME STEPS for WAVE 1 and 2
WAVES 3-6
So what do I do to get rid of those pesky ranged mobs (mixed with WAVE 3-6) who wont step on my traps?
For the incomming next waves, the trick is to set your high hp spirits i.e. EoE and Winnowing way back and set EW and QZ up front the same spot where you trap.
Heres how you lay the spirits.
Heres a good distance where you place EoE and Winnowing from the spot where you trap--where EW is seen placed..
When when you and hero number 3 lays down EoE and winnowing, flagg him/her immediately with those up front.
Cast Energizing wind and QZ for those up front and start laying all your traps up front on a focused spot.
Again lay as many trap for 60 seconds using your spirit skill recharge as timer, unflag heroes, put them away at the same spot, agro and run past to where your EoE and Winnowing is.
By this time, your EW ans QZ will be expired thus the fiends will target you or EoE and Win, while stepping on your traps. BOOM no more fiends
This will leave the melee type mobs which you can kill using the first method mentioned.
REZ yourself+RINSE AND REPEAT till theyre all dead.
N.B. Since you got UA in one of your heroes, feel free to bait yourself so you can control where your mobs steps on.
A single wave elimination will wipe out 60DP quickly. So dont be afraid to die.
This is also a technique i use to avoid running too far to loose agro and then going back to the trap spot---saves time.
Last edited by hansbas the killer; Jun 17, 2009 at 07:19 PM // 19:19..
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Jun 17, 2009, 06:47 PM // 18:47
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#2
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Desert Nomad
Join Date: Jan 2007
Location: so cal
Profession: R/
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pretty awesome, I remember solo trapping this back before the EW nerf...one question, though...I thought the ensuing waves come from the hills on which you flag the heros - or was that my imagination? Do you immediately flag your heros back out to the waiting ledge between each spawn?
Gonna take me a bit of getting used to, but I can dig it...6-9 min would be an awesome time, btw...gz
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Jun 17, 2009, 07:14 PM // 19:14
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#3
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Flagging the heroes away is nothing new. You can kill all the waves as a duo with just one hero, and still keep all the drops. More heroes means more traps, which is good if you spread them out, but a single trapper can kill these foes in Hard mode. For waves with Fiends, if you are bringing multiple trappers, you should split your traps: one set at the front to kill fiends, and another at the spirits to kill the melee. This way, you can kill them all in one set.
Good job on the guide; you explained it pretty well. 6-9 minutes from the portal to all six waves dead is difficult to believe.
Quote:
Originally Posted by gw_poster
pretty awesome, I remember solo trapping this back before the EW nerf
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You can still solo the first wave, and sometimes the second, in Hard mode without EW.
Last edited by MisterB; Jun 17, 2009 at 07:44 PM // 19:44..
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Jun 17, 2009, 07:17 PM // 19:17
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#4
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Pre-Searing Cadet
Join Date: Jun 2009
Guild: PNOY
Profession: A/E
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Flag it on the spot shown, thats a safe place from the mobs spawning on that same hill and those patrolling down the narrow paths
For each incomming waves just die on the trapping spot, recall hero and UA yourself after they settled again with the NPC.
This will avoid the time cosuming runs for a safe spot.
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Jun 17, 2009, 07:31 PM // 19:31
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#5
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Frost Gate Guardian
Join Date: Mar 2009
Location: Gwen's underwear drawer
Guild: The Curry Kings
Profession: R/
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Think you need to give props to the inventor(s) of this build - at least a couple of years old.
Plagiarism FTW :/
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Jun 17, 2009, 08:21 PM // 20:21
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#6
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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Wasnt this hero idea nerfed by anet a while ago - im sure gaile mentioned it somewhere as players were using it as an exploit to gain more drops.Infact if you think carefully ... why take leechers on raptors when you can use heros ? The answer i believe is - nerfed.
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Jun 17, 2009, 08:32 PM // 20:32
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#7
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Desert Nomad
Join Date: Oct 2007
Location: Beertown ;P
Guild: RoP
Profession: E/Mo
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Maybe EoE would be nice
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Jun 17, 2009, 08:49 PM // 20:49
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#8
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by ashes
Maybe EoE would be nice
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Check the screen shots; it's there. And yes, EoE will blow them up.
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Jun 17, 2009, 09:07 PM // 21:07
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#9
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Now I gotta make a ranger D:< lol
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Jun 18, 2009, 05:37 AM // 05:37
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#10
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Ascalonian Squire
Join Date: Nov 2005
Guild: Order of the Chipmunk (Chip)
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Very nice guide. As has been previously said, this type of farming is at least a couple of years old but it is good to see people refreshing others memories or reintroducing old farming techniques the newer players.
I personally no longer bother with anything past the first 2 waves as it can be time consuming. I would much rather resign and go back in (I find it faster). I also trapped the other side for groups past the first 2 waves (more room and time)
If done right this can be a fantastic way to obtain the gems and on special occasions items such as clovers etc
Before the advent of more efficient and safer levelling points, I also helped friends get their legendary survivors in here as it accrues an absolute crapload of exp when used with a scroll.
Here are a few screenies which also show a different spot to trap.
Happy to help anyone if the need. IGN Alvin Chipmunk
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Jun 18, 2009, 07:46 AM // 07:46
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#11
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: Burninating the countryside
Profession: D/
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Quote:
Originally Posted by Spiritz
Wasnt this hero idea nerfed by anet a while ago - im sure gaile mentioned it somewhere as players were using it as an exploit to gain more drops.Infact if you think carefully ... why take leechers on raptors when you can use heros ? The answer i believe is - nerfed.
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The heroes aren't there to increase drops, they're there to speed up and ensure kills. When you flag them away, nothing "drops" for them, so you get as many drops as if you were the only one there.
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